00-Evan/shattered-pixel-dungeon

Easy mode for kids

piec opened this issue · 8 comments

piec commented

Hi Evan,

Thanks for you great game.

I quickly hacked a patch to make an easy mode fork my kids a few weeks ago piec@219a4a7

Would this be something you would be interested in adding to the game as a variant/option when starting a new game or should I keep this a a fork?

Cheers,
Pierre

Afraid I don't accept code contributions. Github issues are open mainly for bug reports.

As far as difficulty goes in general, I have considered adding a 'starter mode' at some point in the future, with toned down difficulty and a max of floor 10, mainly focused on teaching players how the regular game works, but otherwise am not interested in adding difficulty settings to the game.

Random stupid idea: Perhaps you should set the starter mode in a different dungeon, with different easier mobs, and a backstory for the warrior. (A training hall or something?)

Random stupid idea: Perhaps you should set the starter mode in a different dungeon, with different easier mobs, and a backstory for the warrior. (A training hall or something?)

This is possible of course, but would substantially increase the work required to make such a mode, and would slightly go against the point of trying to prepare the player for the main dungeon.

Just as an example, one of the changes a starter mode might have is that all food heals a % of missing HP when starving, which would help players build good food eating habits in starter mode and continue it in the main game.

Just as an example, one of the changes a starter mode might have is that all food heals a % of missing HP when starving, which would help players build good food eating habits in starter mode and continue it in the main game.

I don't see how putting that in a separate dungeon would detract from the main part of the game, in a way it could allow it to make more sense. I.E. explain why in the dungeon food won't heal you.

Just as an example, one of the changes a starter mode might have is that all food heals a % of missing HP when starving, which would help players build good food eating habits in starter mode and continue it in the main game.

I don't see how putting that in a separate dungeon would detract from the main part of the game, in a way it could allow it to make more sense. I.E. explain why in the dungeon food won't heal you.

Changing the environment creates the possibility of the habit only applying in that separate environment.

Changing the environment creates the possibility of the habit only applying in that separate environment.

I don't think that would happen. I mean, if you want to keep it the same it's your game, but I figured this would be an interesting way to add more lore about one of the heroes... Maybe explain why the warrior broke his seal.

piec commented

Afraid I don't accept code contributions. Github issues are open mainly for bug reports.

No issues, I'll probably try to occasionally rebase my patch and stay up to date.

As far as difficulty goes in general, I have considered adding a 'starter mode' at some point in the future, with toned down difficulty and a max of floor 10, mainly focused on teaching players how the regular game works, but otherwise am not interested in adding difficulty settings to the game.

That could be cool 👍

piec commented

Also related, that I just shamefully noticed: