The all-in-one Bevy 3D game template.
foxtrot-480p.mov
- A 3D character controller via
bevy-tnua
- Physics via
bevy_xpbd
- Audio via
bevy_kira_audio
- Pathfinding via
oxidized_navigation
bevy_editor_pls
bound to 'G'- Custom editor found in the windows selection for
bevy_editor_pls
. - Animations
- Dialogs via
Yarn Spinner for Rust
- Shaders, using the code from DGriffin's tutorial
- GLTF imports, including auto-insertion of markers via the GLTF extras field
- Smooth cameras via
bevy_dolly
- Simple error handling via
bevy_mod_sysfail
- Particle effects via
bevy_hanabi
- Procedural skies via
bevy_atmosphere
- Grass via
warbler_grass
- Integration with Blender as an editor via
the
Blender_bevy_components_workflow
set of tools
Simply use the template button on GitHub to create a new repository
from this template.
Then, replace all instances of the word foxtrot
with the name of your game. Change the game version as well as the
author information in the following files:
Cargo.toml
build/windows/installer/Package.wxs
build/macos/src/Game.app/Contents/Resources/Info.plist
You should keep the credits
directory up to date. The release workflow automatically includes the directory in every
build.
- Replace
build/windows/icon.ico
(used for windows executable and as favicon for the web-builds) - Replace
build/macos/icon_1024x1024.png
with a1024
times1024
pixel png icon and runcreate_icns.sh
(make sure to run the script inside themacos
directory) - Warning: sadly this seems to require a mac...
Feel free to shoot a message in the dedicated help thread on the Bevy Discord or open an issue on GitHub if you want to discuss something or need help :)