More enemy types
Opened this issue · 2 comments
wflms20110333 commented
Different attack patterns, stats, etc.
Lawrence's estimate for new enemy: 30 minutes
Tony's estimate: 45 minutes
We want 5 enemies for the MVP.
Ideas for AI movement: Walk towards, stay at range, move to random point near player.
Enemy shooting: Different patterns
wflms20110333 commented
Ideas:
- Coke can minions (swarms, low attack power, will explode if you throw mentos at them)
- Zombies (unhealthy people, grabs on to you and slows/prevents movement)
- Corporate security (shooting)
- Pepsi man (superman-like, fast and agile)
- Coca Cola polar bear (big and strong, can smack you across the screen)
- Kool-Aid Man (powder decreases visibility)
wflms20110333 commented
Existing enemy types:
- Moves towards player and pushes player backwards and decreases health
- Moves randomly and shoots towards player