16lawrencel/6073-game3

More enemy types

Opened this issue · 2 comments

Different attack patterns, stats, etc.

Lawrence's estimate for new enemy: 30 minutes
Tony's estimate: 45 minutes

We want 5 enemies for the MVP.

Ideas for AI movement: Walk towards, stay at range, move to random point near player.

Enemy shooting: Different patterns

Ideas:

  • Coke can minions (swarms, low attack power, will explode if you throw mentos at them)
  • Zombies (unhealthy people, grabs on to you and slows/prevents movement)
  • Corporate security (shooting)
  • Pepsi man (superman-like, fast and agile)
  • Coca Cola polar bear (big and strong, can smack you across the screen)
  • Kool-Aid Man (powder decreases visibility)

Existing enemy types:

  • Moves towards player and pushes player backwards and decreases health
  • Moves randomly and shoots towards player