1whatleytay/psp2spvc

Proper Uniform Syntax

1whatleytay opened this issue · 0 comments

uniform Light light; vs uniform LightType { Light self; } lightRef;.

Makes no sense and complicates SPIRV. Downsides is that it complicates SPIRV-Cross code (not by much) and requires users to compile with OpenGL as a target (for glslangValidator it isn't default).