This project will house scenes for level design, interiors and exteriors, lighting, audio and particle systems,
- MainMenu - provide access to other scenes
- Probuilder - basic use of probuilder to get comfortable with core functions
- Snaps - using Modern Office and Sci-Fi Industrial props and structure for level creation
- Terrain - exterior level modeling, texturing
- Lighting-direct - experiments with direct lighting types
- Lighting-indirect - experiments with indirect lighting and lightmap baking
- Audio - experiments with 2D and 3D audio
- Particle systems - everything that looks cool that isn't geometry or texture
- Prototype 3 - Bringing it all together in a small exploration/collection game