Expose option to configure package for FlareActor
IchordeDionysos opened this issue · 4 comments
We should be able to set the package of an asset.
We are able to do this, for built-in Widgets, like (Image.asset) and external libraries, like (SvgPicture.asset).
We should also be able to use it for Flare.
Due to our usage of Add-to-App and custom test runner for the Flutter part, we have to load the assets from a package and can't load them from the app's assets.
The package
parameter is only a convenience function (see frame, AssetImage
as an example). This means that the following two setups are equal:
Image.asset(
'assets/image.png',
package: 'some_package',
)
// same as:
Image.asset(
'packages/some_package/assets/image.png',
)
Thus, you can do the following:
FlareActor(
'packages/some_package/assets/animation.flr',
)
At least, until #246 is merged.
Any update on this?
@littleGnAl You can use a Git dependency with ref d7311fa5d885aa091f5da7cb8a4e2372eb1deb08
for now.
@creativecreatorormaybenot Thanks!