Eevie rendering
zevv opened this issue · 4 comments
Well, this is one excellent plugin, this saves me so much work and time, and the results are superior to what I usually care to make by hand. Thank you for making this?
I have two questions though:
- Renders look superior using cycles, but eevee only shows a grayscale model - is this intended behavior?
- For some reason my blender is having pretty tough time handing the imported PCB's, although I'm running a pretty beefy machine (Ryzen7 24 cores + AMD 6600 GPU). Is there a reason why the models are giving my computer a hard time?
Thanks again!
Addendum: something else funny is happening: after importing a model, I can not seem to quit blender properly: I quit from the main menu, then the whole app freezes
Blender 4.0.1
build date: 2023-11-17
build time: 00:31:26
build commit date: 2023-11-16
build commit time: 16:40
build hash: d0dd92834a08
build platform: Linux
build type: release
build c flags: -Wall -Werror=implicit-function-declaration -Wstrict-prototypes -Werror=return-type -Werror=vla -Wmissing-prototypes -Wno-char-subscripts -Wno-unknown-pragmas -Wpointer-arith -Wunused-parameter -Wwrite-strings -Wlogical-op -Wundef -Winit-self -Wmissing-include-dirs -Wno-div-by-zero -Wtype-limits -Wformat-signedness -Wrestrict -Wno-stringop-overread -Wno-stringop-overflow -Wnonnull -Wabsolute-value -Wuninitialized -Wredundant-decls -Wshadow -Wimplicit-fallthrough=5 -Wno-error=unused-but-set-variable -std=gnu11 -msse -pipe -fPIC -funsigned-char -fno-strict-aliasing -ffp-contract=off -msse2
build c++ flags: -Wuninitialized -Wredundant-decls -Wall -Wno-invalid-offsetof -Wno-sign-compare -Wlogical-op -Winit-self -Wmissing-include-dirs -Wno-div-by-zero -Wtype-limits -Werror=return-type -Wno-char-subscripts -Wno-unknown-pragmas -Wpointer-arith -Wunused-parameter -Wwrite-strings -Wundef -Wcomma-subscript -Wformat-signedness -Wrestrict -Wno-suggest-override -Wuninitialized -Wno-stringop-overread -Wno-stringop-overflow -Wimplicit-fallthrough=5 -Wundef -Wmissing-declarations -msse -pipe -fPIC -funsigned-char -fno-strict-aliasing -ffp-contract=off -msse2
build link flags: -Wl,--version-script='/home/blender/git/blender-v400/blender.git/source/creator/symbols_unix.map'
build system: CMake
Reason for both of these things are pretty much that the shaders aren't really optimized well. I want to rework them, but I didn't really find time for that yet. (See #24).
Ok, clear answer, will close this issue then. Thanks!
Addendum: something else funny is happening: after importing a model, I can not seem to quit blender properly: I quit from the main menu, then the whole app freezes
Blender 4.0.1 build date: 2023-11-17 build time: 00:31:26 build commit date: 2023-11-16 build commit time: 16:40 build hash: d0dd92834a08 build platform: Linux build type: release build c flags: -Wall -Werror=implicit-function-declaration -Wstrict-prototypes -Werror=return-type -Werror=vla -Wmissing-prototypes -Wno-char-subscripts -Wno-unknown-pragmas -Wpointer-arith -Wunused-parameter -Wwrite-strings -Wlogical-op -Wundef -Winit-self -Wmissing-include-dirs -Wno-div-by-zero -Wtype-limits -Wformat-signedness -Wrestrict -Wno-stringop-overread -Wno-stringop-overflow -Wnonnull -Wabsolute-value -Wuninitialized -Wredundant-decls -Wshadow -Wimplicit-fallthrough=5 -Wno-error=unused-but-set-variable -std=gnu11 -msse -pipe -fPIC -funsigned-char -fno-strict-aliasing -ffp-contract=off -msse2 build c++ flags: -Wuninitialized -Wredundant-decls -Wall -Wno-invalid-offsetof -Wno-sign-compare -Wlogical-op -Winit-self -Wmissing-include-dirs -Wno-div-by-zero -Wtype-limits -Werror=return-type -Wno-char-subscripts -Wno-unknown-pragmas -Wpointer-arith -Wunused-parameter -Wwrite-strings -Wundef -Wcomma-subscript -Wformat-signedness -Wrestrict -Wno-suggest-override -Wuninitialized -Wno-stringop-overread -Wno-stringop-overflow -Wimplicit-fallthrough=5 -Wundef -Wmissing-declarations -msse -pipe -fPIC -funsigned-char -fno-strict-aliasing -ffp-contract=off -msse2 build link flags: -Wl,--version-script='/home/blender/git/blender-v400/blender.git/source/creator/symbols_unix.map' build system: CMake
No clue really about that one tbh, I'm doing some "weird" stuff with the materials, could be related to that.