3DTopia/LGM

Camera pose format when using gobjaverse

LiyingCV opened this issue · 0 comments

Hi, when using gobjaverse, do I need to transfer the system from unity-based to blender-based (refer to gobjaverse) and then transfer the blender-based to opengl in provider_objaverse.py?

# blender world + opencv cam --> opengl world & cam

Thanks in advance.