Unreal PixelStreaming Support
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sebjf commented
Description
PlanBase should support using Unreal PixelStreaming as the viewer backend, instead of the embedded Unity viewer.
Goals
- The viewer backend can be toggled between Unreal and Unity with a member of UnityUtil
- The user receives feedback as to the state of connection to the Unreal Viewer
- Once loaded the Unreal viewer behaves identically to the Unity viewer
Tasks
- Update viewer to utilise new pixel streaming viewer from .io 2662
Resources
See also 3drepo/3drepo.io#2650
See also https://github.com/3drepo/3drepoUnreal/issues/40.
Configuration
PlanBase with PixelsStreaming is configured in 4.json. To load this navigate to, e.g., http://localhost:8080/?id=4
.