PCM Audio
Closed this issue · 1 comments
DirtyHairy commented
The current audio implementation drives the WebAudio synth API. While this is very robust and well adapted to the timing issues present in the web environment, it is not accurate enough for PCM via bitbanging (Quadrun, DPC, ...).
For this, we need an alternate audio endpoint / driver combo that generates and plays PCM frames.
DirtyHairy commented
Implemented.