AFrame React App got errors
ArtemOstapov opened this issue · 4 comments
Im using Aframe React App example from
(https://github.com/8thwall/web/tree/master/examples/aframe/reactapp)
System: Windows 10
After building and starting i'm waiting to see AScene with plane and box on localhost on PC
but see the next text:
Scan or visit
localhost:3000
to continue
and 2 errors in console:
XR threw an exception Error: No valid session manager to handle this session.
at A (xr-simd-21.4.6.997.js:1:10394011)
and
Error: No valid session manager to handle this session.
at A (cdn.8thwall.com/xr-simd-21.4.6.997.js:1:10394011)
Tell me plz, how to solve that? or maybe I miss something?
I too got this. Seems to have started occurring since the latest engine version.
I only get it on computers, but not when running on mobile.
Hi @ArtemOstapov and @amitbeck, thanks for the report! I took a look at engine version 21.3.8.997
but am not seeing any difference between it and 21.4.6.997
- to me this looks like it's about the app code. Right now the examples/aframe/reactapp/src/views/cube.html
file has xrweb
with no attributes:
But to support desktop mode you'll need to add disableWorldTracking
and allowedDevices
, like so:
xrweb="disableWorldTracking: true; allowedDevices: any;">
You can see these attribute descriptions under xrconfig
and xrweb
here: https://www.8thwall.com/docs/web/#xr8aframe
Does that solve your issue? Please let me know if not, thank you!
Update: You actually only need disableWorldTracking
if you have default image targets. If not you only need allowedDevices: any;
.
All you should need is the allowedDevices
param set to any
(assuming this is just your basic slam / cube scene and you aren't using Image Targets)
xrweb="allowedDevices: any;">
like this: https://www.8thwall.com/8thwall/manipulate-aframe/code/body.html#L10
Disabling world tracking will disable slam/gyro, and I'm not sure you want that if the experience is also later intended to run on mobile devices.
All you should need is the
allowedDevices
param set toany
(assuming this is just your basic slam / cube scene and you aren't using Image Targets)
that solve the issue, big tnx!