Game Crash, Encountered Fatal Error, no Exception.log
Closed this issue · 5 comments
Without the exception and unaware of the normal procedures, I will attempt to provide enough info here.
Crash happened mid skirmish with 5 "Easy" AI. Nothing appeared on screen at time of crash to make it suspicious as to why it crashed.
Windows 10 64-bit
AMD Phenom II X6 1100 at 3.3 GHz
16.0 GB RAM
Radeon RX 570 series
Last 15 lines of debug.log:
--Tick: 24891 (local)
--Tick: 24892 (net)
e3 #1704 killed by paladin #1215
--Tick: 24893 (local)
--Tick: 24894 (local)
--Tick: 24895 (net)
--Tick: 24896 (local)
--Tick: 24897 (local)
--Tick: 24898 (net)
killedactor #1745 killed by killedactor #1745
--Tick: 24899 (local)
--Tick: 24900 (local)
--Tick: 24901 (net)
--Tick: 24902 (local)
--Tick: 24903 (local)
Last 15 lines of perf.log:
2 ms [24903] Activity: AttackActivity
3 ms [24903] Activity: AttackActivity
1 ms [24903] Activity: MoveWithinRange
2 ms [24903] Activity: MoveWithinRange
1 ms [24903] Activity: AttackActivity
3 ms [24903] Activity: MoveWithinRange
1 ms [24903] Activity: AttackActivity
2 ms [24903] Activity: AttackActivity
1 ms [24903] Activity: MoveWithinRange
297 ms [24903] Activity: MoveWithinRange
2 ms [24903] Activity: AttackActivity
1 ms [24903] Activity: AttackActivity
1 ms [24903] Activity: MoveWithinRange
5 ms [24903] Activity: MoveWithinRange
1 ms [24903] Activity: AttackActivity
Pretty sure these have little relevant info:
server.log
sound.log
traitreport.log
All other logs were blank.
Shattered Paradise contains the following bugs I can think of which can cause a crash:
OpenRA/OpenRA#17688
OpenRA/OpenRA#17409
OpenRA/OpenRA#17249
and one source fixed by OpenRA/OpenRA#17653.
An engine update can fix all four sources.
Closing and marking this as duplicate of #29.
Sorry, pretty new to the whole OpenRA scene. I have downloaded SP on the 12th, so 11 days ago. The last release was 13 days ago. Is there a different method of updating the engine? I assume it is different than just installing the last release version.
You can wait for new release for SP. The engine is intergrated in files that need compiling so normally even OpenRA upgrade by user directly installing new release or playtest.
Sorry, pretty new to the whole OpenRA scene. I have downloaded SP on the 12th, so 11 days ago. The last release was 13 days ago.
SP (or RV or VSH for the matter) is not tied to OpenRA's own releases but uses a bleed (called nightly at some other places, say VCMI or OpenTTD) engine revision with some AS/SP-specific features on top.
The last SP release's engine version is from 2020-01-12. This actually invalidates my claim of having OpenRA/OpenRA#17409 because that one's bugfix is already included and only the other three case remains applicable.