Development Suggestions
InsaneKnight opened this issue · 3 comments
InsaneKnight commented
I would like to provide some suggestions for further development of Shattered Paradise:
- Since SP has been changed to Multiqueue, would a Mobile Expansion Vehicle (which irreversibly deploy into expansion nodes, and could be ships for Scrin; copying voice lines of the corresponding MCV, as in RV) be added for each faction? And how about cranes (which build structures like conyards, but can only be produced by a conyard and provides no build radius like conyards and expansion nodes do)?
- AIs could build less MCVs, as in RV, and use the MEVs above to expand their base, especially two more refinaries at mining sites outside of their base.
- How about using GDI and NOD MCV voice lines from C&C3 for GDI and NOD MCV, respectively, and fanatics voice lines from C&C3 for demobike?
- How about add a toxin commando buggy for NOD AI? Logic of build dependency for STRUCKFULL_T3 could be reused.
- Since NOD has the Altar, should NOD AI build one less war factories?
InsaneKnight commented
- Since C.A.B.A.L uses railgun for AA defense, to make it more different with GDI and NOD, how about repurpose C.A.B.A.L's missile cyborgs as "railgun cyborgs"?
dnqbob commented
1 2 3 6 ask Gannon
- can be in the future
- there is tech limited mode which not allows this building