ABrandau/Shattered-Paradise-SDK

Idea: drop the condition KillSelf for superweapon

dnqbob opened this issue · 1 comments

Although KillSelf is a good idea on instant kill but it has a bug:

When I use superweapon, the actors is killed by KillSelf count as victim player score, which present a weird/funny thing that when AI will always get a high score when I use superweapon kill a bunch of its units.
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So could we just use a very high damage warhead instead of Killself for this effect? we can also save a trait on that.

That might be the easiest solution on the short term so yeah.