Tutorial: location-based-three
YasserB94 opened this issue · 1 comments
Do you want to request a feature or report a bug?
🐞Report a bug 🐞
What is the current behavior?
On the first step of the tutorial as long as I can correctly render the red box using ThreeJS
Once I add the AR.js related code I start running into issues.
- ✅The webcam correctly requests for the needed permissions and is in use by the browser
- 🐞No video element is added to the dom as described in the guide
- 🐞The webcam cannot be seen anywhere
I am greeted by several errors and warnings in the console:
- 🐛WARNING: Multiple instances of Three.js being imported.
- 🐛THREE.PlaneBufferGeometry has been renamed to THREE.PlaneGeometry.
- 🐛THREE.WebGLProgram: Shader Error 0 - VALIDATE_STATUS false
- 🪳Program Info Log: Must have a compiled vertex shader attached:
SHADER_INFO_LOG:
ERROR: 0:327: 'uvundefined' : undeclared identifier
ERROR: 0:327: 'constructor' : not enough data provided for construction
VERTEX
- 🐞ERROR: 0:327: 'uvundefined' : undeclared identifier
- 🐞ERROR: 0:327: 'constructor' : not enough data provided for construction
VERTEX
322: void main() {
323: #if defined( USE_UV ) || defined( USE_ANISOTROPY )
324: vUv = vec3( uv, 1 ).xy;
325: #endif
326: #ifdef USE_MAP
> 327: vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;
328: #endif
329: #ifdef USE_ALPHAMAP
330: vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;
331: #endif
332: #ifdef USE_LIGHTMAP
333: vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;
three.module.js:19936:12
- 🐛WebGL warning: linkProgram: Must have a compiled vertex shader attached:
SHADER_INFO_LOG: - 🐛ERROR: 0:327: 'uvundefined' : undeclared identifier
- 🐛ERROR: 0:327: 'constructor' : not enough data provided for construction
- 🐛WebGL warning: useProgram: Program must be linked successfully.
- 🐛WebGL warning: drawElementsInstanced: The current program is not linked.
Then a couple more warnings and:
🐞After reporting 32, no further warnings will be reported for this WebGL context.🐞
If the current behavior is a bug, please provide the steps to reproduce.
Reproduce by following the tutorial about location-based-arjs-with-threejs from the official documentation website.
Please mention other relevant information such as the browser version, Operating System and Device Name
Tested on:
- 💻 Firefox,Firefox Dev,Chrome,Brave,Safari
- 📱iOS - Safari,Chrome
What is the expected behavior?
- To learn something trough the tutorials and not have errors everywhere when following the documentation to the letter.
- I was hoping to see at least a cube on a webcam view
If this is a feature request, what is motivation or use case for changing the behavior?
Hey. I figured out installing older version of three.js
fixes some of the issues. However I'm still having a problem with three objects quickly appearing in the beggining and then dissapearing from the scene. Found a hacky fix for it but I would appreaciate AR.js fixing the location based bugs.
{
"dependencies": {
"@ar-js-org/ar.js": "3.4.5",
"three": "0.150.0"
},
}