AbortRetryFail/tcs-plugins

AutoFire ignores MakeFriends friend/enemy assignment.

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When playing on a mobile device, the game's AutoFire feature ignores whether the target is set as an enemy by MakeFriends, which is odd, since in this thread, Ray says it'll fire on anyone who returns 0 from GetFriendlyStatus()
http://vendetta-online.com/x/msgboard/1/27589#335843