[Suggestion]: Add information for DEF
Closed this issue · 5 comments
Hello,
Can you add support for the following mod to display the DEF (ADBlue) informations like it does for Diesel?
Mod: https://www.farming-simulator.com/mod.php?lang=en&country=rs&mod_id=236483
- Thanks!
I think I can, but I will not do that as long the mod in the ModHub is broken.
When it is fixed in the ModHub you are free to reopen the ticket
That mod in modhub is not broken, i keep using it all the time and is working perfectly.
2023-06-27 18:12 Error: Invalid customEnvironment given for SpecializationManager.addSpecialization. Should be a string or nil.
2023-06-27 18:12 LUA call stack:
dataS/scripts/mods.lua (466) : printCallstack
=E:/LS22Profile/HofBergmann/mods/FS22_DefPack/scripts/RegisterSpecialization.lua (80) : addSpecialization
=[C] (4294967295)
dataS/scripts/mods.lua (417) : source
dataS/scripts/mods.lua (918) : source
dataS/scripts/xml/XMLFile.lua (296) : closure
dataS/scripts/mods.lua (915) : iterate
dataS/scripts/gui/MPLoadingScreen.lua (765) : loadMod
dataS/scripts/misc/AsyncTaskManager.lua (41) : lambda
dataS/scripts/misc/AsyncTaskManager.lua (120) : runLambda
dataS/scripts/misc/AsyncTaskManager.lua (146) : runTopTask
dataS/scripts/main.lua (1221) : update
2023-06-27 18:12 Error: Too many arguments for SpecializationManager.addSpecialization. (Arguments should be: name, className, filename, customEnvironment)
2023-06-27 18:12 LUA call stack:
dataS/scripts/mods.lua (471) : printCallstack
=E:/LS22Profile/HofBergmann/mods/FS22_DefPack/scripts/RegisterSpecialization.lua (80) : addSpecialization
=[C] (4294967295)
dataS/scripts/mods.lua (417) : source
dataS/scripts/mods.lua (918) : source
dataS/scripts/xml/XMLFile.lua (296) : closure
dataS/scripts/mods.lua (915) : iterate
dataS/scripts/gui/MPLoadingScreen.lua (765) : loadMod
dataS/scripts/misc/AsyncTaskManager.lua (41) : lambda
dataS/scripts/misc/AsyncTaskManager.lua (120) : runLambda
dataS/scripts/misc/AsyncTaskManager.lua (146) : runTopTask
dataS/scripts/main.lua (1221) : update
Direct on game start and one mod with this error can break other script mods.
I think he has made a fix on his GitHub, but I will not do anything as long as this is not usable from ModHub
Yeah this error is fixed in his Gitlab latest release. but indeed it differs from the modhub one. but even this error when appearing the mod keeps running well without any noticeable issues and i know a lot of people that keep using it. but ok i understand your point. thanks anyway.
And I know a lot of users which had problems with my script mods with such an error in the log from a mod and removing solves the problem. So I will not discuss this. When it is error free in the ModHub I can add it, but not as long as this error is in the official version.
When a modder decide to publish in the modhub I expect that he keeps them running or remove them when not.