haxeui-core
is a users universal entry point into the HaxeUI framework and allows for the same user interface code (either with markup or via haxe
source code) to be used to build a user interface on various platforms using various HaxeUI backends
. Below is a general overview of how haxeui-core
and the various HaxeUI backends
fit together. You can watch a presentation (given at WWX2016) about HaxeUI to get more of an understanding here.
Eventually all these libs will become haxelibs, however, currently in their alpha form they do not even contain a haxelib.json
file (for dependencies, etc) and therefore can only be used by downloading the source and using the haxelib dev
command or by directly using the git versions using the haxelib git
command (recommended). Eg:
haxelib git haxeui-core https://github.com/haxeui/haxeui-core
haxelib dev haxeui-openfl path/to/expanded/source/archive
In general, using a HaxeUI backend
is as simple as just including haxeui-core
and the backend
library into your application, for example:
-lib haxeui-core
-lib haxeui-openfl
Currently, HaxeUI supports the following backends
. Please refer to each backend
for specific instructions on how to set-up and initialise the host framework (if required).
Backend Library | Dependencies | Platforms | Native Components | CI |
---|---|---|---|---|
haxeui-openfl | OpenFL / Lime |
|||
haxeui-kha | Kha |
|||
haxeui-html5 | none |
|||
haxeui-pixijs | PixiJS |
|||
haxeui-nme | NME |
|||
haxeui-hxwidgets | hxWidgets / wxWidgets |
Assuming that haxeui-core
and the backend
library have been included in your application, initialising the toolkit and using it should be relatively straight forward:
Toolkit.init();
The init
function can take an optional Dynamic
argument that allows certain options to be passed to the host framework. Please refer to each specific backend on how to use these.
Once the toolkit has been initialised components can be added in one of two ways:
Using HaxeUI components in haxe code is simple and easy:
import haxe.ui.components.Button;
import haxe.ui.containers.VBox;
import haxe.ui.core.Screen;
var main = new VBox();
var button1 = new Button();
button1.text = "Button 1";
main.addComponent(button1);
var button2 = new Button();
button2.text = "Button 2";
main.addComponent(button2);
Screen.instance.addComponent(main);
Note: Screen
was used here as a universal way to add items to the application, this is not required however, if you are using a single framework and are not interested in the cross-framework capabilities of HaxeUI, then you can use something more specific to the target framework (eg: Lib.current.stage.addChild(main)
).
It is also possible for HaxeUI to take a user interface definition from a markup language (like XML) and use that to build code similar to above:
var main = ComponentMacros.buildComponent("assets/ui/demo/main.xml");
Screen.instance.addComponent(main);
If your xml isn't available at compile time you can use Toolkit.componentFromString
:
var main = Toolkit.componentFromString('<vbox><button text="Button" /></vbox>', "xml");
Screen.instance.addComponent(main);
- haxeui-api - The HaxeUI api docs.
- haxeui-guides - Set of guides to working with HaxeUI and backends.
- haxeui-demo - Demo application written using HaxeUI.
- haxeui-templates - Set of templates for IDEs to allow quick project creation.
- haxeui-bdd - A behaviour driven development engine written specifically for HaxeUI (uses haxe-bdd which is a gherkin/cucumber inspired project).
- WWX2016 presentation - A presentation given at WWX2016 regarding HaxeUI.