Block Activators Might Also Replace Blocks
CoderCow opened this issue · 2 comments
If Block Activators have one Modifier and receive "1", they should not keep already existing blocks but replace them.
Could it perhaps be possible to add 2 more modifier settings? Like Only removes blocks and only places blocks of one kind? That way it'd be possible to create sandfalls and quickly creating and removing stairs out of falling tiles or create a quick "vent" for liquids.
Falling tiles are not supposed to work with Block Activators in general.
About tiles of one type, well, there's no way to define that. As a Modifier has no data attached to it there would be no way to actually define which tile type to place / remove thus making additional Modifiers senseless.
Only thing I might consider is having it take the type of the first tile it encounters (while processing them) as restriction for any following tile type or so.