Lzdoom/standalone crashing when changing rendering to OpenGL
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Schwipsy commented
There's a problem with LZDOOM where, if you change the rendering mode to OpenGL from software(OpenGL should be faster since it's hardware accelerated), it will crash until you reset the LZDoom option to default.
I just experienced it and it seems some other users were having the same issues.
Schwipsy commented
Ok. It seems there no opengl doesnt work on these devices but opengles does, my bad.