Aeva/nw-converter

transparency bug in seteffect npc blending

Aeva opened this issue · 0 comments

Aeva commented

Can be seen with one of the animated fire gifs, but doesn't seem to happen with the light png. The difference is likely what the values for the RGB channels are in the clear area, and so the blending should probably use pre-multiplied alpha >_> This is the offending code.