House do not reload when trying to create a new GameScreen
francot514 opened this issue · 8 comments
I just want to comment this bug i have noticed when testing for blueprint houses, trying to move from house to another by creating different game screen
Uhm... I'm not sure I understand what you mean. :/
This isn't a bug- it's more that we haven't implemented this yet. Game screens will be switchable when it becomes relevant, ie. when saving lot state is implemented
But the bug is, that when you create new screen it attach to the old one and create a ugly lot screen, with not clean borders check the image: http://i62.tinypic.com/9vgsh2.jpg
Generally, problems caused by modifying code are not bugs for the original program. This isn't a public API- once a solution for this is ready you should use that instead.
Ok but the problem occurs even when no modifying code, you can test it...
Doesn't happen to me... You sure it's not one of your code changes, or do you have steps to reproduce the bug?
You kind of have to modify the code to create a new screen in the first place. The current 3D scene setup is admittedly a mess - I'm not sure why scenes aren't tied to screens so that they can be removed, but it's something that I'll get around to eventually.
Sorry, I didn't realise that you had to modify the code. My mistake.