Play time cursed?
PaoAzeitado opened this issue · 8 comments
How do i modify the stat play time with and without seven curses?
When i try to modify it through the stats .json it goes back to what it was, while the other stats if modified don't go back.
Is it being stored somewhere?
saves/<world>/stats/<your_uuid>.json
.
There you are looking for play_time_with_seven_curses
and play_time_without_seven_curses
stats, which record respective times in game ticks.
Taken from the pinned messages in the help-and-questions
channel in the official discord.
yes, i found that, but when i try to modify the play_time_with_seven_curses
or the play_time_without_seven_curses
they go back, let's say my play_time_with_seven_curses
is '30000', if i change it to '1000', when i join the world it goes back to '30000' same with the play_time_without_seven_curses
but that doesn't happen with the normal stats killed by zombies for example
Single or multiplayer? I know that playerdate is stored differently for each of those.
but its best to wait for Aizistral to answer this question. I have never dealt with changing my times.
Understandble, singleplayer using lan to play with a friend, do you happen to know when he's gonna be able to?
All I can do is bring this to his attention...
When he has the time to check this out I do not know.
When you play in singleplayer, the local player data is stored in the level.dat
file.
i had to change it in the level.dat, player.dat and statistics.json all at the same time for it to change properly in singleplayer ,-,
This is no longer a problem, as the command '/setringtime' can do this operation properly.