[Bug] Pokemon Black/White 2, double battle outside battle subway crash with added pokemon
blepblops opened this issue · 0 comments
blepblops commented
Describe the bug
When randomizing Black/White 2 and adding pokemon to trainers causes a crash during the double battle with Ingo & Emmet outside the Battle Subway.
Both trainers seem to have been assigned 6 pokemon each instead of 6 total, this crashes the game once you've defeated enough pokemon.
To Reproduce
Steps to reproduce the behavior:
- Load up a legitimate ROM of Pokemon Black 2 / White 2 into the randomizer.
- Under "Foe Pokemon" enable any randomization and the "Additional pokemon for..." setting (Whichever this battle is assigned to) and crank the number up to maximum
- Save the ROM & load it into your extremely legitimate hardware
- Once you've progressed to Nimbassa City engage Ingo & Emmet outside the Battle Subway
- Notice that the number of pokemon you've defeated does not line up with the number displayed on the UI
- Defeat approximately 6 pokemon to trigger a crash
Expected behavior
I expect double battles are supposed to have at maximum 6 pokemon and not crash.
System (please complete the following information):
- Operating System: Win10
- Java Version: -
- Randomizer Version: v4.6.0
Additional context
I had also randomized wild pokemon, items and given trainers items.