Albeoris/Memoria.FFPR

Texture support defaults to Point filter mode when some assets require bilinear or trilinear filter

faospark opened this issue · 0 comments

Screenshot_153
is the a way to specify the filter mode on how memoria loads certain texture assets?

folders below by game default applies bilinear filter on them but when export is on Point is applied instead of bilinear
Assets\GameAssets\Common\UI\Key\KeyIcon - and all subfolder
Assets\GameAssets\Serial\Res\UI\Common\Title\Sprite