Texture support defaults to Point filter mode when some assets require bilinear or trilinear filter
faospark opened this issue · 0 comments
faospark commented
is the a way to specify the filter mode on how memoria loads certain texture assets?
folders below by game default applies bilinear filter on them but when export is on Point is applied instead of bilinear
Assets\GameAssets\Common\UI\Key\KeyIcon - and all subfolder
Assets\GameAssets\Serial\Res\UI\Common\Title\Sprite