problem with texture render 2d
tonixhouse opened this issue · 4 comments
tonixhouse commented
wuzelwazel commented
I believe this is a gamma issue. You should be able to fix it either by switching the scene capture to the tonemapped final color instead of scene color, or by adjusting the gamma to around 2.2 in Touch Designer.
The second method is less precise but can maintain floating point values if that's desirable.
tonixhouse commented
How i can switching the scene capture to the tonemapped final color instead of scene color?
wuzelwazel commented
On the scene capture component there is a Capture Source drop down just below where you assign the texture target. Switch this to Final Color (LDR).
tonixhouse commented
It is works! Thank you very much!