One or more blueprints has an unresolved compiler error (Spout Receiver Spout Sender)
Opened this issue · 6 comments
Can someone perhaps help me understand what "Put code in folder Plugins" entails? I already tried by copying the Source folder, and in another instance I tried with the Thirdparty folder. Both ways don't allow the project to compile. So I might be doing something completely wrong here on how to place the files to correctly compile them
hi @cesar3dartist , hmmm you need create a folder called Plugins in your project
├── YourProjectName/
│ ├──Binaries
│ ├──Build
│ ├──Config
│ ├──Content
│ ....
│ ├──Package
│ ├──Plugins <----------
│ │ ├── SpoutUE4
│ │ │ ├── Binaries
│ │ │ ├── Config
│ │ │ ├── Content
│ │ │ ├── Resources
│ │ │ ├── Source
│ │ │ ├── ThirdParty
│ │ │ ├── SpoutPlugin.uplugin
│ ├── Saved
│ ├── Source
│ ├── YourProjectName.snl
│ ├── YourProjectName.uproject
Even with that, the example opens all broken up. It might be Unreal Engine 4.15 problem. If you want, I can send a zip with the whole project working now correctly in 4.15
ok, np, upload the zip, I will take a look.
I can replicate this issue in UE4.15 - about to test against an older version.
@cesar3dartist Could you share how you managed to make the project work in 4.15?
Seems I spoke too soon! I managed to get this working happily in 4.15. From the editor, select window -> plugins, scroll down and select spout and then tick enable. The editor prompts you to restart and rebuilds the plugin against the newer version of UE.