Any way to work with 4.25?
Opened this issue · 5 comments
Just curious before I dive in
i think it's possible
Hi, thanks for this awesome plugin but I can't get to work with 4.25.1. If there have a chance to support 4.25.1 will be huge hopeful. Thank you!
You have to change 3 Lines:
Line 32 to: FirstPersonCameraComponent->SetRelativeLocation(FVector(-39.56f, 1.75f, 64.f)); // Position the camera
Line 41 to: Mesh1P->SetRelativeRotation(FRotator(1.9f, -19.19f, 5.2f));
Line 42 to: Mesh1P->SetRelativeLocation(FVector(-0.5f, -4.4f, -155.7f));
in SpoutExampleCharacter.cpp
Works for me.
Hi, I'm trying to make this work as well, with the latest UE4 version (4.25.2 atm). Couldn't find the mentioned .cpp file anywhere, any effort to support latest UE4 versions? Or any working instruction would work as well. Thanks in advance!
You have to change 3 Lines:
Line 32 to: FirstPersonCameraComponent->SetRelativeLocation(FVector(-39.56f, 1.75f, 64.f)); // Position the camera
Line 41 to: Mesh1P->SetRelativeRotation(FRotator(1.9f, -19.19f, 5.2f));
Line 42 to: Mesh1P->SetRelativeLocation(FVector(-0.5f, -4.4f, -155.7f));in SpoutExampleCharacter.cpp
Works for me.
I also can't find that file anywhere. I was able to successfully compile the version found here https://github.com/visiblegroup/Spout-UE4 and have it working in 4.25.4