A collection of implementations of the main Typescript design patterns, as part of a study of Vinicius Vivan's course (rabiscando padroes de projeto) on the subject
- Factory Method Creates an instance of several derived classes
- Abstract Factory Creates an instance of several families of classes
- Builder Separates object construction from its representation
- Singleton A class of which only a single instance can exist
- Prototype A fully initialized instance to be copied or cloned
- Adapter Match interfaces of different classes
- Decorator Add responsibilities to objects dynamically
- Facade A single class that represents an entire subsystem
- Bridge Separates an object's interface from its implementation
- Proxy An object representing another object
- Composite A tree structure of simple and composite objects
- Flyweight A fine-grained instance used for efficient sharing
- Strategy Encapsulates an algorithm inside a class
- Template Method Defer the exact steps of an algorithm to a subclass
- Observer A way of notifying change to a number of classes
- State Alter an object's behavior when its state changes
- Chain of Responsibility A way of passing a request between a chain of objects
- Iterator Sequentially access the elements of a collection
- Command Encapsulate a command request as an object
- Visitor Defines a new operation to a class without change
- Memento Capture and restore an object's internal state
- Mediator Defines simplified communication between classes
- Interpreter A way to include language elements in a program