Alpha255's Stars
logseq/logseq
A privacy-first, open-source platform for knowledge management and collaboration. Download link: http://github.com/logseq/logseq/releases. roadmap: http://trello.com/b/8txSM12G/roadmap
abseil/abseil-cpp
Abseil Common Libraries (C++)
Baiyuetribe/paper2gui
Convert AI papers to GUI,Make it easy and convenient for everyone to use artificial intelligence technology。让每个人都简单方便的使用前沿人工智能技术
cocos/cocos-engine
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
NVIDIA-Omniverse/PhysX
NVIDIA PhysX SDK
elringus/SpriteGlow
Outline sprite glow effect for Unity game engine
shader-slang/slang
Making it easier to work with shaders
Tencent/sluaunreal
lua dev plugin for unreal engine 4 or 5
mattatz/unity-voxel
Mesh voxelization for Unity.
NVlabs/nvdiffrast
Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering
yasirkula/UnityBezierSolution
A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time)
ElvisQin/thegibook
《全局光照技术:从离线到实时渲染》
mikeroyal/Unreal-Engine-Guide
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
hecomi/uLipSync
MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
danielshervheim/unity-stylized-water
A stylized water shader (and material presets) for Unity.
jkuhlmann/gainput
Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch
crazyshader/GameDev
# Unity游戏开发资源
SakuraEngine/SakuraEngine
为高性能而生的游戏运行时与工具箱
steaklive/EveryRay-Rendering-Engine
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
nvpro-samples/nvpro_core
shared source code and resources needed for the samples to run
simco50/D3D12_Research
Personal hobby project to experiment with various rendering techniques.
AntonPalmqvist/physically-based-api
A database of physically based values for CG artists.
sparticle999/SpaceCompany
An incremental game about Space Mining
OpenPathGuidingLibrary/openpgl
Intel(R) Open Path Guiding Library
haolange/InfinityRenderPipeline
Graphics Research for Unity Scriptable Render Pipeline.
Limeoats/BigNumber
C++ class for creating and computing arbitrary-length integers
oculus-samples/Unity-AssetStreaming
Oculus asset streaming showcase demonstrating how to use asset streaming when navigating open world project while using different level of details. This sample also demonstrates how to use the Unity Addressables system. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
nvpro-samples/vk_toon_shader
Silhouette and toon shading post-processing with Vulkan
Erlite/UE4-SimpleAssetStreaming
Optimize your memory usage using this simple subsystem to stream assets in and out of memory only when needed.
SakuraEngine/SakuraShaderLanguage
Toolchain for C# shader of SakuraEngine.