images not saved under default_dir
yslan opened this issue · 5 comments
Hi,
I'm trying to put default images under a local folder imgs/
(the path exists). When I follow the documentation and set it in ascent_options.json
, every works as expected.
{
"default_dir" : "/path/to/output/dir"
}
However, when I tried to hard code it into the interface with the folllowing line (copied from test/t_ascent_runtime_options.cpp
), the images are saved to pwd
instead of $pwd/imgs
ascent_opts["default_dir"] = "imgs";
When doing this test, I make sure there is no ascent_options.json
and ascent_options.yaml
in my current folder.
I do see an error when the default_dir
does not exist, meaning it's indeed checking the path. And, at the end, the ascent_session.yaml
is indeed saved under imgs/
. For some reason, only the images do not honor the default_dir
. My image_prefix: "q_%06d"
is not using an absolute path.
I'm using the commit 6d1ca3f
Can someone confirm whether there's a bug?
Thanks,
Yu-Hsiang
Hi @yslan, thanks for pointing this out. I will investigate and get back to you!
@cyrush Yes, I still have this issue.
This runs on Polaris. Images are saved to the case folder and only the ascent_session.yaml
is saved to img/
-
version
version: "0.9.2-8baa7" git_sha1: "8baa78c9f2f32f7e170d3281ee7168226bc3cb41"
-
setup
conduit::Node ascent_opts; ascent_opts["mpi_comm"] = MPI_Comm_c2f(comm); ascent_opts["default_dir"] = "imgs"; nekAscent::mAscent.open(ascent_opts);
ascent_opts.prints()
does showdefault_dir: "imgs"
-
action file
- action: "add_pipelines" pipelines: pl1: f1: type: "slice" params: point: x: 0.0 y: 0.0 z: 0.0 normal: x: 1.0 y: 0.0 z: 0.0 - action: "add_scenes" scenes: s1: plots: p1: type: "pseudocolor" field: "scalar00" pipeline: "pl1" color_table: name: "Cool to Warm Extended" min_value: 0.0 max_value: 1.0 renders: r1: camera: azimuth: 90 zoom: 8.0 image_prefix: "s00_%06d" world_annotations: false screen_annotations: false image_width: 2048 image_height: 256
@yslan Thanks for the additional information, I will see if this gets me closer to recreating your bug!