Unity Simulation
Section | Description |
---|---|
Unity Simulation SDK | Developing with the Unity Simulation SDK |
Unity Linux build | How to make a Linux build |
Linux Build Testing | Testing Linux build locally |
macOS:
$ USimCLI/mac/usim activate project
Windows:
>USimCLI\windows\usim.exe activate project
After your Unity Cloud Project ID has been activated you can begin uploading the files and data needed for your simulation.
As of July 13, 2020 all commands have to be executed from the unity_simulation_bundle directory.
Windows
> USimCLI\windows\usim.exe login auth
> USimCLI\windows\usim.exe activate project
> USimCLI\windows\usim.exe upload build RollaballLinuxBuild\rollaball_linux_build.zip
# Outputs Build ID
> USimCLI\windows\usim.exe upload app-param AppParams\app-param.json
# Outputs AppParam ID
> USimCLI\windows\usim.exe define run
# Outputs Run Definition ID
> USimCLI\windows\usim.exe execute run <run-def-id>
# Outputs Run Execution ID
# Simulation Status
> USimCLI\windows\usim.exe summarize run-execution <exec-id>
> USimCLI\windows\usim.exe describe run-execution <exec-id> --states=in-progress,failed
# After Simulation shows a 'Complete' status download data
> USimCLI\windows\usim.exe download manifest <exec-id> --save-in=RunExecutionData
macOS:
$ USimCLI/mac/usim upload build RollaballLinuxBuild/rollaball_linux_build.zip Windows:
USimCLI\windows\usim.exe upload build RollaballLinuxBuild\rollaball_linux_build.zip
Thanks goes to these wonderful people (emoji key):
Amie DD 💻 |
This project follows the all-contributors specification. Contributions of any kind welcome!