Provide convenience register_insert_components functions and similar
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Andlon commented
Currently inserting several components for the same entity is very verbose:
universe.register_insert_component(obj, Name::from("box"));
universe.register_insert_component(obj, initial_state);
universe.register_insert_component(
obj,
MassDistribution::for_mesh_with_uniform_density(&mesh, density),
);
universe.register_insert_component(
obj,
ElasticSolidMaterial::for_mesh_with_uniform_parameters(&mesh, NeoHookeanMaterial, lame),
);
universe.register_insert_component(obj, FiniteElementDomain { mesh });
We could provide [register_]insert_components
functions that allow you to simplify the above to
universe.register_insert_components(obj, (
Name::from("box"),
initial_state,
MassDistribution::for_mesh_with_uniform_density(&mesh, density),
ElasticSolidMaterial::for_mesh_with_uniform_parameters(&mesh, NeoHookeanMaterial, lame),
FiniteElementDomain { mesh }
));