Pinned Repositories
2D-Fighting-Game
Simple 2D fighting game implemented in Unity for a school assignment
3D-AirHockey
Simple 2-player 3D air hockey game developed in Unity
ActuatorsCalibrationSystem
Windows application which using image processing algorithms can determine the movement behaviour of a set of mechanical actuators
Cold-Revenge
3D FPS game developed in Unity in which you have to eliminate the refrigerators attacking you
Digital-audio-resolution-mapper
A small test for bitrate mapping using 32-bit samples from Audacity, and mapping them to either 8 or 10-bits
OpenGL-3D-Airplane-Game
A simple 3D airplane game implemented using OpenGL and basic shaders. The framework was supplied to students during the course for which I was given this assignment
ProcessPlanification
Process Planification is an application used to simulate the scheduling of processes inside a CPU
Simple-CSharp-Client-Server
The application represents a simple implementation of a client-server
StegaStampPlusPlus
Prototype C#/WPF/OpenCVSharp wrapper over StegaStamp's python scripts
USBEasy
The application represents a way to easily copy any file or folder to a flash drive
Andrei-Lapusteanu's Repositories
Andrei-Lapusteanu/2D-Fighting-Game
Simple 2D fighting game implemented in Unity for a school assignment
Andrei-Lapusteanu/3D-AirHockey
Simple 2-player 3D air hockey game developed in Unity
Andrei-Lapusteanu/Cold-Revenge
3D FPS game developed in Unity in which you have to eliminate the refrigerators attacking you
Andrei-Lapusteanu/OpenGL-3D-Airplane-Game
A simple 3D airplane game implemented using OpenGL and basic shaders. The framework was supplied to students during the course for which I was given this assignment
Andrei-Lapusteanu/ProcessPlanification
Process Planification is an application used to simulate the scheduling of processes inside a CPU
Andrei-Lapusteanu/StegaStampPlusPlus
Prototype C#/WPF/OpenCVSharp wrapper over StegaStamp's python scripts
Andrei-Lapusteanu/3D-UPB-2021-XR-Workshop
In this project we'll cover the basics of AR/MR/VR development
Andrei-Lapusteanu/BlackJack-in-Console
Console implementation of the BlackJack game, which includes almost all features and dealer behaviors
Andrei-Lapusteanu/Simple-CSharp-Client-Server
The application represents a simple implementation of a client-server
Andrei-Lapusteanu/ActuatorsCalibrationSystem
Windows application which using image processing algorithms can determine the movement behaviour of a set of mechanical actuators
Andrei-Lapusteanu/Digital-audio-resolution-mapper
A small test for bitrate mapping using 32-bit samples from Audacity, and mapping them to either 8 or 10-bits
Andrei-Lapusteanu/USBEasy
The application represents a way to easily copy any file or folder to a flash drive
Andrei-Lapusteanu/2D-Card-Memory-Game
Simple 2D card memory game implemented in Unity for a school assignment
Andrei-Lapusteanu/3D-Horde-Shooter
3D horde-style first person shooter developed in Unity for a school assignment
Andrei-Lapusteanu/Ecolibrium
Ecosystem simultator - Very early build, work in progress
Andrei-Lapusteanu/Elliptic-curve-cryptography-for-SoC-security
The project represents an implementation of the Elliptic Curve Cryptography (ECC) algorithm
Andrei-Lapusteanu/IRVA_VR
Virtual Reality applications for IRVA course
Andrei-Lapusteanu/qu3e
Lightweight and Simple 3D Open Source Physics Engine in C++
Andrei-Lapusteanu/Simple-Employee-Manager-with-SQL
Application which enables simple management of an employee database
Andrei-Lapusteanu/SortZilla
Sorts a very large data set of images to different folders by their labels
Andrei-Lapusteanu/UPB-PIMS-L4-Template-OpenCV-CSharp
OpenCV using a C# wrapper laboratory for image processing
Andrei-Lapusteanu/Virtual-Store-Project-Java
The project represents a simple simulation of an online store written in Java