Bug Report: gfcutscene layer variable should be FlxGroup not FlxTypedGroup
Closed this issue · 1 comments
Sanscode1937 commented
gfCutsceneLayer variable should be FlxGroup
because I test da Guns cutscene and the texture atlas animation frame rate is fast af well.
AngelWyvern commented
FlxGroup is an alias for FlxTypedGroup (see image below) with type FlxBasic given instead of what I used (FlxSprite). The transpiled JS code does not show what type was given to the group, just that it is a group.
Unless you have direct proof of what the variable is with something like a VOD, this won't be changing.