AntonioDePau/KHPCPatchManager

jp version can not repacked [hope fix]

Opened this issue · 2 comments

Describe the bug
A clear and concise description of what the bug is.

To Reproduce
Steps to reproduce the behavior:
Specifically apply patch

kh1_first, the game crashes without going to the title screen
kh1_third crashes when trying to go to world map screen by selecting gummi ship from save point

kh2_fifth turns off the character's battle voice (cutscene no mute)
kh2_fifth uses Patcher1.1.4, the sound does not disappear, but custom mdlx cannot be used

Expected behavior
there is no file hash information only for the Japanese version,
and the game crashes (cannot progress) because it cannot be repacked well.

Version used (please complete the following information):

  • Version: [e.g. v1.14 and v1.2.0]

Affected games (please complete the following information):

  • KH1, KH2

Formats involved (please complete the following information):

  • If you apply a patch regardless of format

Additional context
if use the Japanese version with KHPCPatchManager1.2.0 and patch some files (kh1_first, kh1_third, kh2_fifth),
is it possible to add these hash information?

Hey, would need more information for this, but most likely the patch you want to apply needs to be adapted for JP version use (I'm guessing the patch was made for US/EU version). That wouldn't have anything to do with the patcher itself.

Thanks reply but this issue has been resolved