Unreal Engine project which implements Wave Function Collapse algorithm to proceduraly generate environment. Also uses backtracking for error solving. Also implements on-fly chunk generation (like Minecraft)
Implemented in Blueprints, in the future C++ implementation would be added as branch.
For explanation how algorithm works check original author: https://github.com/mxgmn/WaveFunctionCollapse
Tasks:
- Base structure
- Tile blueprint
- Chunk generation
- On-fly generation
- Move code to C++