Anuken/Mindustry-Suggestions

Unit upgrading blocks

Closed this issue · 3 comments

Describe the content or mechanics you are proposing.

Blocks that can upgrade a specific Erekir unit and give it a special feature. List of features i would like to see in the game:
Stell: has reinforced armor and higher movement speed.
Locus: same as Stell.
Precept: shoots quicker.
Vanquish: shoots quicker from the main weapon, bullets from secondary weapons have piercing.
Conquer: has reinforced armor and can place small towers that slowly heal units.
Elude: shoots a third bullet.
Avert: higher range and bullet speed.
Obviate: higher movement speed.
Quell: suppresses not only repair towers, but radars too and decreases the enemy turret range by 10%.
Disrupt: same as Quell.
Merui: can build.
Cleroi: same as Merui.
Anthicus: same as Merui and Cleroi.
Tecta: has a force field like Quasar and Oct from Serpulo instead of its small front shield.
Collaris: has a Merui factory, just like Omura from Serpulo has a Flare factory.

Describe how you think this content will improve the game. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.

There aren't many units on Erekir, and i think that they can just have some more abilities.

Before making this issue, check the boxes below to confirm that you have acknowledged them.

  • I have checked the Trello to make sure my suggestion isn't planned or implemented in a development version.
  • I am familiar with all the content already in the game or have glanced at the wiki to make sure my suggestion doesn't exist in the game yet.
  • I have read README.md to make sure my idea is not listed under the "A few things you shouldn't suggest" category.

That comment was from 2020 and about Serpulo, and I do agree, Serpulo units are diverse enough. But after thinking about Erekir, I feel the units are a bit too bland in Erekir compared to Serpulo (tanks just shoot, ships also just shoot and fly, mechs also just shoot but farther and walk over) and could use a bit more of strategy, and expanding the payload mechanic.

While this may be hard to balance, this could be a way to help balance Erekir units and add more strategy ("more units, upgrade them, or higher tier?") and diversity to the different unit types, as Erekir is focued on the RTS part.

This suggestion is now stale, and will be automatically closed.