AoTTG-2/AoTTG-2-API

Assets Table

Lithrun opened this issue · 0 comments

For the "Asset Database" functionality, we need to persist several in-game assets within our database.

An Asset can be a: Skin (individual texture), Set (collection of textures), Setting (difficulty & rulesets), Custom Map (Asset Bundle + Custom Map)

Refer to: https://drive.google.com/file/d/1kCJiaqohsa9wQYpQbBkC2qwJPGEASJnp/view?usp=sharing for the latest DB definition