Add Feature to Create Mask Sprite Object
Aodaruma opened this issue · 0 comments
Aodaruma commented
Is your feature request related to a problem? Please describe.
I think it should be good to add a feature for creating and managing mask sprites
Describe the solution you'd like
- mask sprite object is created using splines or polygons
- add an operator to facilitate the creation of mask sprites
- the operator generates automatically empty shape keys from target sprites at creation, and links these to the target shape key parameters via drivers
- mask sprites should be material-less and displayed as wireframes in the viewport
- masking with composite nodes to using view layers
- it should be excluded when sprites are exporting for Godot (or set holdout material?)