Aodaruma/coa_tools2

Add Feature to Create Mask Sprite Object

Aodaruma opened this issue · 0 comments

Is your feature request related to a problem? Please describe.
I think it should be good to add a feature for creating and managing mask sprites

Describe the solution you'd like

  • mask sprite object is created using splines or polygons
  • add an operator to facilitate the creation of mask sprites
  • the operator generates automatically empty shape keys from target sprites at creation, and links these to the target shape key parameters via drivers
  • mask sprites should be material-less and displayed as wireframes in the viewport
  • masking with composite nodes to using view layers
  • it should be excluded when sprites are exporting for Godot (or set holdout material?)