AppLovin/AppLovin-MAX-Godot

Getting error "Unable to load addon script from path: 'res://addons/applovin_max/AppLovinMAX.gd' Base type is not EditorPlugin"

Closed this issue · 1 comments

MAX Plugin Version

version="1.0.2"

Godot Version

4.1

Device/Platform Info

windows 11

Current Behavior

i just installed this plugin through godot's AssetLib and everything looks good but when i tried to enable plugin through Project> Project Setting>Plugin i got this error Unable to load addon script from path: 'res://addons/applovin_max/AppLovinMAX.gd' Base type is not EditorPlugin. it was fresh new project didn't do anything else

Expected Behavior

plugin should be enabled

How to Reproduce

  1. Create new project
  2. install plugin through assetlib
  3. enable plugin

Additional Info

Screenshot 2023-12-07 183039

someone messed up. if anyone else having this issue just add
@tool
class_name AppLovinMAX
extends EditorPlugin
to AppLovinMAX.gd script at the top