Getting error "Unable to load addon script from path: 'res://addons/applovin_max/AppLovinMAX.gd' Base type is not EditorPlugin"
Closed this issue · 1 comments
Pr1nce3 commented
MAX Plugin Version
version="1.0.2"
Godot Version
4.1
Device/Platform Info
windows 11
Current Behavior
i just installed this plugin through godot's AssetLib and everything looks good but when i tried to enable plugin through Project> Project Setting>Plugin i got this error Unable to load addon script from path: 'res://addons/applovin_max/AppLovinMAX.gd' Base type is not EditorPlugin.
it was fresh new project didn't do anything else
Expected Behavior
plugin should be enabled
How to Reproduce
- Create new project
- install plugin through assetlib
- enable plugin
Additional Info
Pr1nce3 commented
someone messed up. if anyone else having this issue just add
@tool
class_name AppLovinMAX
extends EditorPlugin
to AppLovinMAX.gd
script at the top