Crash on iOS when sending the app to background before AL SDK initialisation
ltk-daniel-zapater opened this issue · 6 comments
MAX Plugin Version
6.5.2
Unity Version
2022.3.22f1
Device/Platform Info
iOS
Current Behavior
App crashes when sent to background before AL SDK initialisation
Expected Behavior
App does not crash
How to Reproduce
- Send the app to background before AppLovin SDK initialisation
- It also happens if a iOS pop-up alert is shown before AL SDK is initialised
Additional Info
- The crash happens because backgroundCallback is null in MAUnityAdManager:forwardUnityEventWithArgs
- It also happens in previous AL SDK versions, at least in 6.5.1 and maybe in a few more
@ltk-daniel-zapater thank you for raising the issue. We'll fix this in the next version of our plugin.
In the meantime, if you'd like to apply the fix, please update the following line in Assets/MaxSdk/AppLovin/Plugins/iOS/MAUnityAdManager.m
backgroundCallback(serializedParameters.UTF8String);
to
if ( backgroundCallback )
{
backgroundCallback(serializedParameters.UTF8String);
}
Thank you for your quick response @santoshbagadi! Our solution was to add this at the beginning of MAUnityAdManager:forwardUnityEventWithArgs
, so that nothing unnecessary is executed. Wouldn't it be correct?
if (backgroundCallback == nil)
return;
Yes, that would work too. I just wanted to give a quick fix while we are working on a more robust fix for this issue.
Hi @santoshbagadi !
We have exact same issue in Unity 2021.3.37f (although it should be happening in every other unity version too) with AppLovin Max 6.5.2
And this is happening because we don't call MaxSdk.InitializeSdk() if there is no internet connection.
Fix mentioned above with checking if backgroundCallback is configured is working.
But we also have issue with long freezes on iOS when app is going to background and back. (It's not happening on our previous 6.4.4 version). Any advices?
We've just released a fix for this in v6.6.0 of our plugin.