Collection of Issues & Bugs
Opened this issue · 5 comments
Z0nKappa commented
Hey there !
Current bugs as of 2.0.5 :
- Interactables ESP : Multishop Terminals are not shown most of the time
- Interactables ESP : Crashed Multishop Deliveries created by the Shipping Request Form item are not shown at all
- Interactables ESP : Interactables inside a Void Seed are not shown most of the time
- Mobs ESP : SotV enemies are not shown at all
- Aimbot : Targets the rocks in Sky Meadows (I think it always has been)
- Aimbot : FOV and distance feel a bit off. Well described here : #41 (comment)
- Railgunner : Aimbot doesn't correctly target Weak Points on larger enemies like Stone Titan, Stone Golem, Beetle Queen, Clay Apothecary, Clay Templar, Clay Dunestrider (and possible more)
- Menu & Keybinds : Interactables ESP isn't working as intended when activated by a keybind and needs to be activated manually. Described here : #43 (comment)
Suggestions :
- Add the Halcyon Beacons from Gilded Coast to the Interactables ESP
- Add the printed item of 3D Printers to the Interactables ESP
- Add a filter for the Interactables ESP (hide chests, hide barrels...)
- Alternatively, add an opacity option to the Interactables ESP so that far away interactables are made more transparent (to prevent not seeing anything when the map is really dense)
- Change the distance shown on the ESPs to match the in-game distance
- Add RGB sliders for the Interactables ESP options so that you can change the colors of the interactables instead of them being all green
Thanks for your work !
Z0nKappa commented
Hello,
Can we have an ETA on an update, or any information about the support of the menu ?
Again, thanks for your work !
NeonixRIT commented
ETA: Soon™
Probably won't be able to fix everything in one update or add all suggestions in one update.
What do you mean by:
- Change the distance shown on the ESPs to match the in-game distance
Z0nKappa commented
NeonixRIT commented
Interactable ESP:
- These issues should be fixed with v3 as the way objects are collected will change.
- Will also try to implement filters for items, rarityies, and interactable type.
- Distance is currently calculated from camera to interactable instead of player to interactable. This will be fixed in v3.0).
- Keybind system will also be changed.
- I like the opacity idea, might make this default but will have an option to disable
- ESP colors have been greatly improved in a recent pull request (see PR to see new colors).
- Editing colors may be in a later release
Mob ESP:
- There is a filter applied to mob esp to improve performance.
- The way mob esp works will be changed but this filter will still need to be updated.
- Possibly find way to make the filter dynamic instead of manual entries.
Aimbot:
- already fixed in v3.0
Z0nKappa commented
Hello NeonixRIT,
Are you still working on this project ? Are you waiting for the future DLC to drop before updating the Umbra Menu ?
Also, would there be a way to donate some money to support your development ?
Thank you for your work