Aquerr/EagleFactions

Faction & Player power config

sumaso opened this issue · 2 comments

Environment

  • Sponge Version: SpongeForge 1.12.2-2768-7.1.6-RC3686

  • Plugin Version: EagleFactions-1.12.2-v0.12.0.jar

What happens?

These are my power settings, I'm trying to change them to such high values because my friends and I are tyring to create a "nation-based" economy-war faction pvp server.
}
power {
# How much power will be removed on player death. Default: 2
decrement=100
# How much power will be restored for player after 1 minute of playing. (0.04 per minute = 1,2 per hour.) Default: 0.04
increment=4
# Player kill award. Default: 1
kill-award=100
# Maximum amount of power a player can have. Default: 10
max-power=1000
# Penalty after killing a teammate. Default: 1
penalty=100
# Starting amount of power. Default: 5
start-power=500

Expected result

The amounts of power should be increased as specified, but they would not work. Server testing revealed that the defaults prevail and I can't find a reason

More information

I have saved, reinstalled, looked for conflicts. Nothing works. Please help!! thanks

Hello! Thank you for creating an issue. I will investigate it as soon as possible.

Closing because it is working fine but all old players must be removed after changing these settings (so that they can get new max-power value etc.).