Roadmap 1.0
Arbos opened this issue · 0 comments
Arbos commented
Features for version 1.0
MDB to FBX
Collision Mesh 2
- Parse packet
- Export vertices
- Export faces
- Export normals
- Export texture coordinates
- Export material
Collision Mesh 3
- Parse packet
- Export vertices
- Export faces
- Export normals
- Export texture coordinates
- Export material
Collision Spheres
- Parse packet
- Export
Hair
- Parse packet
- Export
Helm
- Parse packet
- Export
Hook
- Parse packet
- Export
Rigid mesh
- Parse packet
- Export vertices
- Export tangents
- Export binormals
- Export texture coordinates
- Export faces
- Export diffuse map
- Export normal map
- Export tint map
- Export glow map
- Export diffuse color
- Export specular color
- Export specular power
- Export specular value
- Export material flags
Skin
- Parse packet
- Export vertices
- Export tangents
- Export binormals
- Export texture coordinates
- Export faces
- Export diffuse map
- Export normal map
- Export tint map
- Export glow map
- Export diffuse color
- Export specular color
- Export specular power
- Export specular value
- Export material flags
- Export body skinning
- Export head skinning
Walk mesh
- Parse packet
- Export vertices
- Export faces
- Export material
GR2 to FBX
- Skeleton
- Animation
FBX to MDB
Collision Mesh 2
- Import vertices
- Import faces
- Import material
Collision Mesh 3
- Import vertices
- Import faces
- Import material
Collision Spheres
- Import
Hair
- Import
Helm
- Import
Hook
- Import
Rigid mesh
- Import vertices
- Import tangents
- Import binormals
- Import texture coordinates
- Import faces
- Import diffuse map
- Import normal map
- Import tint map
- Import glow map
- Import diffuse color
- Import specular color
- Import specular power
- Import specular value
- Import material flags
Skin
- Import vertices
- Import tangents
- Import binormals
- Import texture coordinates
- Import faces
- Import diffuse map
- Import normal map
- Import tint map
- Import glow map
- Import diffuse color
- Import specular color
- Import specular power
- Import specular value
- Import material flags
- Import body skinning
- Import head skinning
Walk mesh
- Import
FBX to GR2
Skeleton
- Bone position
- Bone orientation
- Bone scale
Animation
- Bone position
- Bone orientation
- Bone scale
Others
- Configuration file: NWN2 installation directory
- Automatically extract textures used by a MDB from zip files
- Test, polish and fix bugs until it's production ready.