Arcanorum/rogueworld

Make Priest mobs heal nearby players

Arcanorum opened this issue · 0 comments

Task description

It would be convenient for players to have a way to regain hitpoints without having to use a health potion (or other healing item) when damaged but not in combat.

Some of the round temple structures with Priest merchants inside them could be added around the world that would automatically heal players.

This would take away the mundane part of healing up after combat, making potions more of a combat tool rather than something that would be relied on all of the time for general healing.

This also solves the problem of players just logging out and in again so they spawn with full health again.

References/notes

This functionality should be added as part of the Priest mob, giving them a loop that every iteration would check for nearby players in range and heal them an amount if not at full health.

Players that are in combat should be excluded, so they can't just stay there getting the free healing while fighting in the temple structure.

Acceptance criteria

  • Priest mobs should be made to automatically heal all players that are not in combat in an area around themselves once every interval. (area and interval values to be determined while testing).
  • A temple type structure and priest mob spawner should be added to the desert town.