Arcanorum/rogueworld

Boss Buff

Sebasflow23 opened this issue · 3 comments

Category

  • Balance

Feature description

Currently, all bosses are extremely easy to solo, all you need to do is spam vampire fang or make it so that it can't reach you and out-range it. To fix this, I propose adding attack patterns and giving bosses a huge HP boost, so many players are needed to defeat a boss.

What do you mean by "attack patterns"?

What do you mean by "attack patterns"?

Like for Blood Lord, he would shoot super blood staffs at you (no recoil damage) while trying to get close to you to finish you off with a fang. This would prevent hammering it to death easily.

Some bosses (Master assassin, Great gnarl, Arch mage) do have attack their own unique abilities.

I need to rework the older bosses that don't have them and give them some too.

If you can think of specific ones for each boss it would be more useful to have discussion of them as their own issues (i.e. "Bandit leader special ability") than this general request.