Enemy movement needs work
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ArifRoktim commented
Enemies currently choose a target Tile and move toward that Tile.
Bug is: Enemies don't move around corners. When they reach the tile before a corner, they don't properly choose the next tile to target.
Diagnostic print statements are in Enemy.move(). Some of them are commented out.
ArifRoktim commented
Enemy movement fixed by b06afb6 but is very jittery