ArifRoktim/PotatoPower

Enemy movement needs work

Closed this issue · 1 comments

Enemies currently choose a target Tile and move toward that Tile.
Bug is: Enemies don't move around corners. When they reach the tile before a corner, they don't properly choose the next tile to target.

Diagnostic print statements are in Enemy.move(). Some of them are commented out.

Enemy movement fixed by b06afb6 but is very jittery