'CF_EventHandler' invoke error
VoxelVirus opened this issue · 11 comments
Ever since the 1.20 update I've been getting this error upon logging in. I've already tried the fix of deleting the dta folder and .exe files, then verifying my install via steam. Still getting the same error after.
Hello, we are aware of this error but not for logging in? We currently reproduced it when you exit a server. When exactly does it happen to you? Can you reproduce it and check the log after each step to see when it appears? So we know if it happens on reconnect or on the first disconnect or what ever?
I can no longer reproduce the crash, but I was getting it very consistently on each login attempt every time I tried to join the server. During the few instances where I was able to successfully connect, I would sometimes randomly just crash to desktop with the error being in the logs.
I suspect other mods were causing the crash, since there have been updates since then and the crashing has stopped completely.
Here are some other logs that include the CF_EventHandler error.
@VoxelVirus it would help if you only attempted it once, so the crash is isolated. Your log is full of errors from base game and other mods too.
H
crash_2023-05-02_07-52-56.log
aving a Similar issue when joining a server, causes CTD.
Its Repeatable consistent and repeatable.
And another from another machine as well.
crash_2023-05-02_07-23-48.log
Seems to do this on dying and trying to respawn? it crashes to desktop and then you have to clear everything in %appdata% or it'll crash again.
Hey, thanks for the info, I will investigate it as soon as I can
Hello, any fix for this error ? My friend try to join our server, but he had CF_EventHandler in crash log, but on other servers it manages to join while they also use the CF mod
Good evening, I'm having this error and several people can't play either.
due to this error not connecting for the first or second time to be able to connect,
You need to relog Steam again to be able to connect.
10.12 2023 01:20:21
NULL pointer to instance
Class: 'CF_EventHandler'
Function: 'Invoke'
Stack trace:
JM/CF/Scripts/2_GameLib/communityframework\eventhandler\cf_eventhandler.c:79
JM/CF/Scripts/5_Mission/communityframework\lifecycleevents\missionbase.c:9
scripts/5_Mission/somemission.c:25