Client.RecieveEvent network code bytearray
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ebuckley commented
It breaks the client when too many game objects are added to the map, byte array overflows. see source code notes in Client.cs, RecieveEvent method.
Closed this issue · 0 comments
It breaks the client when too many game objects are added to the map, byte array overflows. see source code notes in Client.cs, RecieveEvent method.